Defines methods for custom selection, scaling, and alignment of prefabs.
This interface is intended to be implemented by a class that extends AnchorPrefabSpawner, allowing for custom logic to be applied when selecting, scaling, and aligning prefabs. Once the interface is implemented, make sure to set the AnchorPrefabSpawner.SelectionMode, AnchorPrefabSpawner.AlignMode and AnchorPrefabSpawner.ScalingMode to Custom. The prefab selected can also be modified before being returned.
publicclass CustomPrefabSpawner : AnchorPrefabSpawner {publicoverride GameObject CustomPrefabSelection(MRUKAnchor anchor, List\<GameObject\> prefabs)
prefabs[0].GetComponentInChildren\<Collider\>().enabled = true;