SerializationHelpers Class
This class offers the enums used to configure the scene serialization and contains internal data structures, classes and utility methods used for serialization and deserialization.
MRUK.SaveSceneToJsonString(SerializationHelpers.CoordinateSystem, bool, System.Collections.Generic.List<MRUKRoom>) for more information on how to serialize and export the scene data and MRUK.LoadSceneFromJsonString(string) for more information on how to import the JSON scene data.
Enumeration CoordinateSystem
Defines the coordinate systems that can be used for to set the flavor of the scene data that is being imported or exported.
Possible options are:
CoordinateSystem.Unity Unity coordinate system.
CoordinateSystem.Unreal Unreal Engine coordinate system.
| No description available |
| No description available |