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SceneDecoration Class

Extends ScriptableObject
This class is used to define a decoration effect.

Fields

int Poolsize[Get]
GameObject[] decorationPrefabs[Get]
MRUKAnchor.SceneLabels executeSceneLabels[Get]
Target targets[Get]
LayerMask targetPhysicsLayers[Get]
Placement placement[Get]
Vector3 placementDirection[Get]
bool selectBehind[Get]
Vector3 rayOffset[Get]
SpawnHierarchy spawnHierarchy[Get]
DistributionType distributionType[Get]
GridDistribution gridDistribution[Get]
SimplexDistribution simplexDistribution[Get]
StaggeredConcentricDistribution staggeredConcentricDistribution[Get]
RandomDistribution randomDistribution[Get]
Mask[] masks[Get]
Constraint[] constraints[Get]
Modifier[] modifiers[Get]
bool discardParentScaling[Get]
float lifetime[Get]
bool DrawDebugRaysAndImpactPoints[Get]
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