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MRUKTrackable Class

Extends MRUKAnchor
A "trackable" is a type of anchor that can be detected and tracked by the runtime.
Trackables are instantiated and managed by MRUK; you should not add this component to your own GameObjects.
When MRUK detects a new trackable, it will invoke its MRUK.MRUKSettings.TrackableAdded event and provide an instance of MRUKTrackable to its subscribers.

Properties

IsTracked : bool
[Get]
Whether this trackable is current considered tracked.
A trackable may become temporarily untracked if, for example, it cannot be seen by the device.
Signature
bool IsTracked
TrackableType : OVRAnchor.TrackableType
[Get]
This specific type of trackable this MRUKTrackable represents.
Signature
OVRAnchor.TrackableType TrackableType