API reference

PlaceWithAnchor Class

Extends MonoBehaviour
Place and anchor a GameObject to the world, so it doesn't drift away over time.
This component is designed to work with SpaceLocator components, but it could be used without SpaceLocator components.

Fields

Target : Transform
Signature
Transform Target

Methods

OnLocateSpace ( surfacePose , success )
Listener for SpaceLocator.OnSpaceLocateCompleted event.
Signature
void OnLocateSpace(Pose surfacePose, bool success)
Parameters
surfacePose: Pose  Pose of the located space
success: bool  Result of space locate
Returns
void
RequestMove ( pose )
Request to move and place object in next Update loop.
Signature
void RequestMove(Pose pose)
Parameters
pose: Pose  Target pose for the transform.
Returns
void