constraints
: Constraint[] |
Signature
Constraint [] constraints |
decorationPrefabs
: GameObject[] |
Signature
GameObject [] decorationPrefabs |
discardParentScaling
: bool |
Signature
bool discardParentScaling |
distributionType
: DistributionType |
Signature
DistributionType distributionType |
DrawDebugRaysAndImpactPoints
: bool |
Signature
bool DrawDebugRaysAndImpactPoints |
executeSceneLabels
: MRUKAnchor.SceneLabels |
Signature
MRUKAnchor.SceneLabels executeSceneLabels |
gridDistribution
: GridDistribution |
Signature
GridDistribution gridDistribution |
lifetime
: float |
Signature
float lifetime |
masks
: Mask[] |
Signature
Mask [] masks |
modifiers
: Modifier[] |
Signature
Modifier [] modifiers |
placement
: Placement |
Signature
Placement placement |
placementDirection
: Vector3 |
Signature
Vector3 placementDirection |
Poolsize
: int |
Signature
int Poolsize |
randomDistribution
: RandomDistribution |
Signature
RandomDistribution randomDistribution |
rayOffset
: Vector3 |
Signature
Vector3 rayOffset |
selectBehind
: bool |
Signature
bool selectBehind |
simplexDistribution
: SimplexDistribution |
Signature
SimplexDistribution simplexDistribution |
spawnHierarchy
: SpawnHierarchy |
Signature
SpawnHierarchy spawnHierarchy |
staggeredConcentricDistribution
: StaggeredConcentricDistribution |
Signature
StaggeredConcentricDistribution staggeredConcentricDistribution |
targetPhysicsLayers
: LayerMask |
Signature
LayerMask targetPhysicsLayers |
targets
: Target |
Signature
Target targets |