API reference

SceneDecoration Class

Extends ScriptableObject
This class is used to define a decoration effect.

Fields

constraints : Constraint[]
Signature
Constraint [] constraints
decorationPrefabs : GameObject[]
Signature
GameObject [] decorationPrefabs
discardParentScaling : bool
Signature
bool discardParentScaling
distributionType : DistributionType
Signature
DistributionType distributionType
DrawDebugRaysAndImpactPoints : bool
Signature
bool DrawDebugRaysAndImpactPoints
executeSceneLabels : MRUKAnchor.SceneLabels
Signature
MRUKAnchor.SceneLabels executeSceneLabels
gridDistribution : GridDistribution
Signature
GridDistribution gridDistribution
lifetime : float
Signature
float lifetime
masks : Mask[]
Signature
Mask [] masks
modifiers : Modifier[]
Signature
Modifier [] modifiers
placement : Placement
Signature
Placement placement
placementDirection : Vector3
Signature
Vector3 placementDirection
Poolsize : int
Signature
int Poolsize
randomDistribution : RandomDistribution
Signature
RandomDistribution randomDistribution
rayOffset : Vector3
Signature
Vector3 rayOffset
selectBehind : bool
Signature
bool selectBehind
simplexDistribution : SimplexDistribution
Signature
SimplexDistribution simplexDistribution
spawnHierarchy : SpawnHierarchy
Signature
SpawnHierarchy spawnHierarchy
staggeredConcentricDistribution : StaggeredConcentricDistribution
Signature
StaggeredConcentricDistribution staggeredConcentricDistribution
targetPhysicsLayers : LayerMask
Signature
LayerMask targetPhysicsLayers
targets : Target
Signature
Target targets