| Member | Value | Description |
|---|---|---|
GLOBAL_MESH | 1 << 0 | |
RESERVED_MESH | 1 << 1 |
The object will be spawned on a hit on the global mesh.
|
PHYSICS_LAYERS | 1 << 2 |
Not suppoerted yet, same as GLOBAL_MESH.
|
CUSTOM_COLLIDERS | 1 << 3 |
All physics layers defined will help determine the position.
|
CUSTOM_TAGS | 1 << 4 |
Use a custom collider to determine the position.
|
SCENE_ANCHORS | 1 << 5 |
use only gameobjects with custom tag, needs a collider
|