customColliders
: Collider[] |
Signature
Collider [] customColliders |
customTargetTags
: string[] |
Signature
string [] customTargetTags |
DecorateOnStart
: MRUK.RoomFilter |
Signature
MRUK.RoomFilter DecorateOnStart |
recursionLimit
: int |
Signature
int recursionLimit |
sceneDecorations
: List< SceneDecoration > |
Signature
List<SceneDecoration> sceneDecorations |
PI
: readonly float |
Signature
readonly float PI |
ClearDecorations
()
|
Clears all decorations from the scene by releasing them back to their respective pools.
Signature
void ClearDecorations() Returns void |
DecorateScene
()
|
Decorates all rooms in the scene with scene decorations.
Signature
void DecorateScene() Returns void |
GenerateOn
(
localPos
, localPosNormalized
, sceneAnchor
, sceneDecoration
)
|
Generates a scene decoration at a specific position on an MRUKAnchor.
Signature
void GenerateOn(Vector2 localPos, Vector2 localPosNormalized, MRUKAnchor sceneAnchor, SceneDecoration sceneDecoration) Parameters localPos: Vector2Â
The local position of the decoration on the anchor.
localPosNormalized: Vector2Â
The normalized local position of the decoration on the anchor.
Returns void |
Distribute
(
sceneDecorator
, sceneAnchor
, sceneDecoration
)
|
Executes the custom distribution.
Signature
void Distribute(SceneDecorator sceneDecorator, MRUKAnchor sceneAnchor, SceneDecoration sceneDecoration) Parameters Returns void |