enabled
: bool |
If the modifier is enabled.
Signature
bool enabled |
ApplyModifier
(
decorationGO
, sceneAnchor
, sceneDecoration
, candidate
)
|
Applies the modifier to a decoration.
Signature
abstract void ApplyModifier(GameObject decorationGO, MRUKAnchor sceneAnchor, SceneDecoration sceneDecoration, Candidate candidate) Parameters decorationGO: GameObjectÂ
The gameobject
Returns abstract void |