| The intersection with the environment is found. EnvironmentRaycastManager.Raycast returns 'true' only in this case. |
| The ray intersects with the environment, but the actual hit point is invisible. |
| The raycasting system is not ready yet or the EnvironmentRaycastManager is not enabled. It takes several frames after the EnvironmentRaycastManager is enabled before the raycast is ready. |
HitPointOutsideOfCameraFrustum | The hit point can't be determined because it lies outside of the depth camera frustum. |
| The ray is completely occluded by the environment. |
| The intersection with the environment is not found. |
| The environment raycast is not supported. Check the EnvironmentRaycastManager.IsSupported before calling raycasting methods. |