CreateOnStart
: MRUK.RoomFilter |
Signature
MRUK.RoomFilter Meta.XR.MRUtilityKit.SpaceMapGPU.CreateOnStart |
layerMask
: LayerMask |
Signature
LayerMask Meta.XR.MRUtilityKit.SpaceMapGPU.layerMask |
MapGradient
: Gradient |
Signature
Gradient Meta.XR.MRUtilityKit.SpaceMapGPU.MapGradient |
TextureDimension
: int |
Signature
int Meta.XR.MRUtilityKit.SpaceMapGPU.TextureDimension |
SpaceMapCreatedEvent
: UnityEvent
[Get] |
Signature
UnityEvent Meta.XR.MRUtilityKit.SpaceMapGPU.SpaceMapCreatedEvent |
SpaceMapUpdatedEvent
: UnityEvent
[Get] |
Signature
UnityEvent Meta.XR.MRUtilityKit.SpaceMapGPU.SpaceMapUpdatedEvent |
GetColorAtPosition
(
worldPosition
)
|
Color clamps to edge color if worldPosition is off-grid.
getBilinear blends the color between pixels.
Signature
Color Meta.XR.MRUtilityKit.SpaceMapGPU.GetColorAtPosition(Vector3 worldPosition) Parameters worldPosition: Vector3Returns Color |
StartSpaceMap
(
roomFilter
)
|
Signature
async void Meta.XR.MRUtilityKit.SpaceMapGPU.StartSpaceMap(MRUK.RoomFilter roomFilter) Parameters roomFilter: MRUK.RoomFilterReturns async void |