API reference

SpaceMapGPU Class

Extends MonoBehaviour

Fields

CreateOnStart : MRUK.RoomFilter
Signature
MRUK.RoomFilter Meta.XR.MRUtilityKit.SpaceMapGPU.CreateOnStart
layerMask : LayerMask
Signature
LayerMask Meta.XR.MRUtilityKit.SpaceMapGPU.layerMask
MapGradient : Gradient
Signature
Gradient Meta.XR.MRUtilityKit.SpaceMapGPU.MapGradient
TextureDimension : int
Signature
int Meta.XR.MRUtilityKit.SpaceMapGPU.TextureDimension

Properties

SpaceMapCreatedEvent : UnityEvent
[Get]
Signature
UnityEvent Meta.XR.MRUtilityKit.SpaceMapGPU.SpaceMapCreatedEvent
SpaceMapUpdatedEvent : UnityEvent
[Get]
Signature
UnityEvent Meta.XR.MRUtilityKit.SpaceMapGPU.SpaceMapUpdatedEvent

Methods

GetColorAtPosition ( worldPosition )
Color clamps to edge color if worldPosition is off-grid.
getBilinear blends the color between pixels.
Signature
Color Meta.XR.MRUtilityKit.SpaceMapGPU.GetColorAtPosition(Vector3 worldPosition)
Parameters
worldPosition: Vector3
Returns
Color
StartSpaceMap ( roomFilter )
Signature
async void Meta.XR.MRUtilityKit.SpaceMapGPU.StartSpaceMap(MRUK.RoomFilter roomFilter)
Parameters
roomFilter: MRUK.RoomFilter
Returns
async void