TunnelingEffect Class
Extends MonoBehaviour
This component draws a vignette at a cameara's near plane.
The direction of the vignette can be controller, it does not need to necesarily centered and can even point backwards to draw a solid circle.
Vector3 AimingDirection[Get]
bool UseAimingTarget[Get]
Color MaskOuterColor[Get]
Color MaskInnerColor[Get]
float ExtraFeatheredFOV[Get]
virtual void OnEnable ( )
virtual void OnDisable ( )
void InjectAllTunnelingEffect ( Transform leftEyeAnchor,
Transform rightEyeAnchor,
Camera centerEyeCamera,
MeshFilter meshFilter )
void InjectLeftEyeAnchor ( Transform leftEyeAnchor )
void InjectRightEyeAnchor ( Transform rightEyeAnchor )
void InjectCenterEyeCamera ( Camera centerEyeCamera )
void InjectMeshFilter ( MeshFilter meshFilter )