API reference
API reference
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TunnelingEffect Class

Extends MonoBehaviour
This component draws a vignette at a cameara's near plane.
The direction of the vignette can be controller, it does not need to necesarily centered and can even point backwards to draw a solid circle.

Properties

Vector3 AimingDirection[Get]
bool UseAimingTarget[Get]
float PlaneDistance[Get]
Color MaskOuterColor[Get]
Color MaskInnerColor[Get]
float UserFOV[Get]
float ExtraFeatheredFOV[Get]
float AlphaStrength[Get]

Protected Fields

bool _started[Get]

Protected Functions

virtual void Start ( )
virtual void OnEnable ( )
virtual void OnDisable ( )

Member Functions

void InjectAllTunnelingEffect
( Transform leftEyeAnchor,
Transform rightEyeAnchor,
Camera centerEyeCamera,
MeshFilter meshFilter )
void InjectLeftEyeAnchor
( Transform leftEyeAnchor )
void InjectRightEyeAnchor
( Transform rightEyeAnchor )
void InjectCenterEyeCamera
( Camera centerEyeCamera )
void InjectMeshFilter
( MeshFilter meshFilter )
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