Used in internal traversal calculations; making this value larger may reduce compute costs when dealing with large-scale locomotion, but at the cost of precision.
bool CalculateHitNormals[Get]
Determines whether normals on hit calculations are calculated robustly or just assumed to be the world-space up vector.
Since most navigation meshes are flat, typical usage should this setting as false (the default).
Fields
Transform Transform[Get]
Implementation of ISurface.Transform; for details, please refer to the related documentation provided for that property.