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API reference
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RippleCursorEffectManager Class

Extends MonoBehaviour
Manages a dynamic ripple and visual cursor effect for any number of PokeInteractor instances.
This component uses an object pool for cursors and subscribes to each interactor's IInteractor.WhenPostprocessed event. It creates visual feedback for poke interactions including surface penetration glow and an animated ripple effect on tap. Requires InteractionBroadcaster to be configured in the scene to receive InteractionEvents.

Protected Functions

virtual void Awake ( )
virtual void OnEnable ( )
virtual void OnDisable ( )
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