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FeedbackConfig Class

Extends ScriptableObject
A ScriptableObject that defines a prioritized list of rules for triggering feedback based on interaction events.
The first rule in the list that matches an incoming InteractionEvent (considering its InteractionType, the source GameObject's Unity Tag, and the InteractorKind) will be applied.

Member Enumerations

Enumeration InteractorKind

Flags enum representing different kinds of interactors.
Used by FeedbackConfig.Rule to filter based on the type of interactor that initiated an interaction.
Any
Matches any interactor type.
Poke
Represents a PokeInteractor.
Ray
Represents a RayInteractor or a UI pointer event.
Grab
Represents a GrabInteractor.
HandGrab
Represents a HandGrabInteractor.
HandGrabUse
Represents a HandGrabUseInteractor.
TouchHandGrab
DistanceGrab
DistanceHandGrab
Represents a DistanceHandGrabInteractor.
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