This interactor will listen to select and unselect events from this element, and begin the snap interaction in response to these events.
Rigidbody Rigidbody[Get]
The Rigidbody of the interactor object.
Pose SnapPose[Get]
This is the source pose that will be snapped to the SnapInteractable target.
By default this will be the Pose of this GameObject's transform, but can be another transform's pose if a _snapPoseTransform is provided. An example usage of this is a vase which should be snapped to a table using a point on its base, rather than the center of the vase object.
Properties
float DistanceThreshold[Get]
Used to determine which object should snap to your hand when there are multiple to choose from.
Objects with a lower threshold have a higher priority.