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HandDebugGizmos Class

Protected Fields

_started : bool
Signature
bool Oculus.Interaction.HandDebugGizmos._started

Fields

IsVisible : bool
Signature
bool Oculus.Interaction.HandDebugGizmos.IsVisible

Properties

ForceOffVisibility : bool
[Get][Set]
Signature
bool Oculus.Interaction.HandDebugGizmos.ForceOffVisibility
Hand : IHand
[Get]
Signature
IHand Oculus.Interaction.HandDebugGizmos.Hand

Events

WhenHandVisualUpdated : Action
Signature
Action Oculus.Interaction.HandDebugGizmos.WhenHandVisualUpdated

Protected Methods

Awake ()
Signature
virtual void Oculus.Interaction.HandDebugGizmos.Awake()
Returns
void
OnDisable ()
Signature
virtual void Oculus.Interaction.HandDebugGizmos.OnDisable()
Returns
void
OnEnable ()
Signature
virtual void Oculus.Interaction.HandDebugGizmos.OnEnable()
Returns
void
Start ()
Signature
virtual void Oculus.Interaction.HandDebugGizmos.Start()
Returns
void
TryGetParentJointId ( jointId , parent )
Signature
override bool Oculus.Interaction.HandDebugGizmos.TryGetParentJointId(int jointId, out int parent)
Parameters
jointId: int
parent: out int
Returns
override bool
TryGetWorldJointPose ( jointId , pose )
Signature
override bool Oculus.Interaction.HandDebugGizmos.TryGetWorldJointPose(int jointId, out Pose pose)
Parameters
jointId: int
pose: out Pose
Returns
override bool

Methods

GetJointPose ( jointId , space )
Get the current Pose of the HandJoint given in the current Space.
Used to grant quicker access to GetJointPose(HandJointId, out Pose) data.
Signature
Pose Oculus.Interaction.HandDebugGizmos.GetJointPose(HandJointId jointId, Space space)
Parameters
jointId: HandJointId  The hand joint to get the pose of
space: Space  The space/transformation that the hand is in
Returns
Pose  The Pose of the HandJoint in the given Space
InjectAllHandDebugGizmos ( hand )
Signature
void Oculus.Interaction.HandDebugGizmos.InjectAllHandDebugGizmos(IHand hand)
Parameters
hand: IHand
Returns
void
InjectHand ( hand )
Signature
void Oculus.Interaction.HandDebugGizmos.InjectHand(IHand hand)
Parameters
hand: IHand
Returns
void