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FingerPalmGrabAPI Class

Extends IFingerAPI
This IFingerAPI uses the curl value of the fingers to detect if they are grabbing.
The implementation details of this grab calculation are more low-level than Unity and are thus encapsulated below the managed-native boundary. This type merely provides an API surface through which to invoke the native functionality.

Member Functions

FingerPalmGrabAPI ( )
Implementation of IFingerAPI.GetFingerIsGrabbing(HandFinger); for details, please refer to the related documentation provided for that property.
Implementation of IFingerAPI.GetFingerIsGrabbingChanged(HandFinger, bool); for details, please refer to the related documentation provided for that property.
Implementation of IFingerAPI.GetFingerGrabScore(HandFinger); for details, please refer to the related documentation provided for that property.
Implementation of IFingerAPI.Update(IHand); for details, please refer to the related documentation provided for that property.
Gets the offset between the wrist and the pinch point.
Returns
The offset between the wrist and the pinch point
Sets the value of a floating point configuration.
Parameters
paramId
The PalmGrabParamID of the configuration value to set
paramVal
The new value paramId should be set to
Gets the current value of paramId .
Parameters
paramId
The PalmGrabParamID to get the value of
Returns
The current value of paramId
Sets the value of a Vector3 configuration.
Parameters
paramId
The PalmGrabParamID of the configuration value to set
paramVal
The new value paramId should be set to
Gets the current value of paramId .
Parameters
paramId
The PalmGrabParamID to get the value of
Returns
The current value of paramId
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