API reference
API reference
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Body Class

The primary concrete type through which Body data is accessed.
Components consuming body data (such as PoseDetection.PoseFromBody) should prefer to do so through the interface IBody rather than depending directly on this concrete type or alternative implementations.

Fields

Implementation of IBody.IsConnected; for details, please refer to the related documentation provided for that interface.
Implementation of IBody.IsHighConfidence; for details, please refer to the related documentation provided for that interface.
Implementation of IBody.Scale; for details, please refer to the related documentation provided for that interface.
Implementation of IBody.SkeletonMapping; for details, please refer to the related documentation provided for that interface.
Implementation of IBody.IsTrackedDataValid; for details, please refer to the related documentation provided for that interface.

Events

Implementation of IBody.WhenBodyUpdated; for details, please refer to the related documentation provided for that interface.

Member Functions

Implementation of IBody.GetJointPose(BodyJointId, out Pose); for details, please refer to the related documentation provided for that interface.
Implementation of IBody.GetJointPoseLocal(BodyJointId, out Pose); for details, please refer to the related documentation provided for that interface.
Implementation of IBody.GetJointPoseFromRoot(BodyJointId, out Pose); for details, please refer to the related documentation provided for that interface.
Implementation of IBody.GetRootPose(out Pose); for details, please refer to the related documentation provided for that interface.
This is functionally equivalent to calling GetJointPose(BodyJointId, out Pose) on joint BodyJointId.Body_Root.
Implementation of DataSource<TData>.MarkInputDataRequiresUpdate; for details, please refer to the related documentation provided for that method.

Protected Functions

override void Apply
( BodyDataAsset data )
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