The primary solid surface used by the Interaction SDK, this is an ISurface constructed using a Unity Collider to characterize the topology of the surface.
This type is particularly useful for making existing in-scene objects interactable by simply connecting providing a ColliderSurface to represent their existing colliders in Interaction SDK logic.
Fields
Transform Transform[Get]
Implementation of ISurface.Transform; for details, please refer to the related documentation provided for that property.
Bounds Bounds[Get]
Implementation of IBounds.Bounds; for details, please refer to the related documentation provided for that property.