API reference
API reference
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MRPassthrough Class

Extends MonoBehaviour
This component maintains the Passthrough mode between scenes and listen to a toggle for changes.

Protected Fields

bool _started[Get]

Protected Functions

virtual void Reset ( )
virtual void Start ( )
virtual void OnEnable ( )

Member Functions

void TurnLocoMotionSceneOn ( )
void TurnLocoMotionSceneOff ( )
void TogglePassThrough ( )
void CheckPassthroughToggle ( )
void InjectAllMRPassthrough
( GameObject [] objects,
Toggle passThroughToggle,
OVRPassthroughLayer layer,
Camera camera )
void InjectObjects
( GameObject [] objects )
void InjectPassThroughToggle
( Toggle passThroughToggle )
void InjectLayer
( OVRPassthroughLayer layer )
void InjectCamera
( Camera camera )
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