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API reference
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SequenceActiveState Class

Extends MonoBehaviour, IActiveState
Wraps a Sequence component and adds several additional conditions to its IActiveState logic.

Properties

Implementation of IActiveState.Active; for details, please refer to the related documentation provided for that interface.

Protected Functions

virtual void Start ( )

Member Functions

Injects all required dependencies for a dynamically instantiated SequenceActiveState.
This method exists to support Interaction SDK's dependency injection pattern and is not needed for typical Unity Editor-based usage.
Sets the underlying Sequence for a dynamically instantiated SequenceActiveState.
This method exists to support Interaction SDK's dependency injection pattern and is not needed for typical Unity Editor-based usage.
Sets ActivateIfStepsStarted for a dynamically instantiated SequenceActiveState.
This method exists to support Interaction SDK's dependency injection pattern and is not needed for typical Unity Editor-based usage.
Sets ActivateIfStepsComplete for a dynamically instantiated SequenceActiveState.
This method exists to support Interaction SDK's dependency injection pattern and is not needed for typical Unity Editor-based usage.
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