By default, the precise collision point will be treated as the teleport target destination, which is useful when specifying a single large teleport target (such as the floor of a room) as a single interactable. However, this can be overridden by supplying a target point (see
TargetPose(Pose)), which if provided will supersede the actual collision and allow the interactable to function as a "hotspot" target moving the player to a specific location.