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Overview
CanvasGroupAlphaToggle
CanvasSizeConstraint
ColliderSizeConstraint
GridSpacingScaler
InteractableObjectLabel
MoveRelativeToTarget
MoveRelativeToTargetProvider
Oculus
Interaction
Interaction
ActiveStateGroup
ActiveStateNot
ActiveStateSelector
ActiveStateUnityEventWrapper
ArcTubeVisual
AudioPhysics
AudioPhysics
AudioTrigger
BestHoverInteractorGroup
BestSelectInteractorGroup
Body
CandidateComparer
ClassToClassDecorator
ClassToValueDecorator
Collections
Context
ControllerPointerPose
ControllerRayVisual
ControllerSelector
DPadUnityEventWrapper
DebugTree
DecoratorBase
Demo
DisableRaycaster
DistanceGrabInteractable
DistanceGrabInteractor
DistanceReticles
Editor
FinalAction
FirstHoverInteractorGroup
Grab
GrabAPI
GrabFreePhysicsTransformer
GrabFreeTransformer
GrabInteractable
GrabInteractor
Grabbable
HandDebugGizmos
HandGrab
HandJoint
HandPinchOffset
HandPointerPose
HandRootOffset
HandTrackingConfidenceProvider
HandTranslationUtils
HandVisual
HoverInteractorsGate
IActiveState
ICandidateComparer
ICandidatePosition
ICollidersRef
ICurvedPlane
IDeltaTimeConsumer
IDistanceInteractor
IEvent
IFingerAPI
IFingerUseAPI
IGameObjectFilter
IGrabbable
IHandSphereMap
IHandVisual
IInteractable
IInteractableView
IInteractor
IInteractorView
IMovement
IMovementProvider
IPointable
IPointableCanvas
IPointableElement
IPolyline
IRelativeToRef
IRigidbodyRef
ISelector
ISnapPoseDelegate
ITimeConsumer
ITransformer
IUpdateDriver
ImpactAudio
Input
Interactable
InteractableGroup
InteractableGroupView
InteractableTriggerBroadcaster
InteractableUnityEventWrapper
Interactor
InteractorActiveState
InteractorControllerDecorator
InteractorDebugVisual
InteractorGroup
InteractorUnityEventWrapper
InterfaceAttribute
JoystickPoseMovement
JoystickPoseMovementProvider
Locomotion
MAction
MicroGestureUnityEventWrapper
MinMaxPair
OVR
OVRButtonAxis1D
OVRControllerMatchesProfileActiveState
OneGrabPhysicsJointTransformer
OneGrabRotateTransformer
OneGrabSphereTransformer
OneGrabTranslateTransformer
OptionalAttribute
PhysicsGrabbable
PointableCanvas
PointableCanvasEventArgs
PointableCanvasMesh
PointableCanvasModule
PointableCanvasUnityEventWrapper
PointableElement
PointableUnityEventWrapper
PointerEvent
PointerInteractable
PointerInteractor
PokeInteractable
PokeInteractor
PoseDetection
PoseUtils
PressureBreakable
PressureSquishable
RayInteractable
RayInteractor
Samples
ShoulderEstimatePosition
SkeletonDebugGizmos
SnapInteractable
SnapInteractor
Surfaces
TagSet
TagSetFilter
Throw
TogglerActiveState
TouchHandGrabInteractable
TouchHandGrabInteractor
TransformExtensions
TransformTrackingToWorldTransformer
TransformerUtils
TransformerUtils
TransformsPolyline
TunnelingEffect
TwoGrabPlaneTransformer
TwoGrabRotateTransformer
UITheme
UIThemeManager
UniqueIdentifier
UnityCanvas
UnityXR
ValueToClassDecorator
VersionTextGUI
PageScroll
PanelHoverState
PanelSetup
PbrMaterialDefinition
RectSizeConstraint
RoundedBoxUIProperties
RoundedBoxVideoController
SkinnedRoundedBoxMesh
SwipeGesture
UpdateRoundedBoxAnchorConstraint
VirtualLayout
Code samples
Downloads
Release notes
Supported platforms
Oculus
InteractableTriggerBroadcaster Class
Extends
MonoBehaviour
Acts as a forwarder of Trigger events for Rigidbody overlaps.
Used in conjunction with CollisionInteractionRegistry<TInteractor,
TInteractable>.
Note: If Physics.simulationMode is SimulationMode.Script,
ForceGlobalUpdateTriggers
should be called after every call to Physics.Simulate(float)
Fields
Action<
IInteractable
, Rigidbody >
WhenTriggerEntered
[Get]
Raised when a rigidbody collision is detected with the associated
IInteractable
.
Action<
IInteractable
, Rigidbody >
WhenTriggerExited
[Get]
Raised when a rigidbody collision with the associated
IInteractable
ends.
Protected Fields
bool
_started
[Get]
Protected Functions
virtual void
Start
( )
virtual void
OnTriggerStay
( Collider collider )
virtual void
OnEnable
( )
virtual void
FixedUpdate
( )
virtual void
OnDisable
( )
virtual void
OnDestroy
( )
Static Member Functions
static void
ForceGlobalUpdateTriggers
( )
Forces trigger broadcasters to update their trigger states.
If Physics.simulationMode is SimulationMode.Script,
ForceGlobalUpdateTriggers
should be called after every call to Physics.Simulate(float)
Member Functions
void
InjectAllInteractableTriggerBroadcaster
(
IInteractable
interactable )
Injects all required dependencies for a dynamically instantiated
InteractableTriggerBroadcaster
.
This method exists to support
Interaction
SDK's dependency injection pattern and is not needed for typical
Unity
Editor-based usage.
void
InjectInteractable
(
IInteractable
interactable )
Sets the underlying
IInteractable
for a dynamically instantiated
InteractableTriggerBroadcaster
.
This method exists to support
Interaction
SDK's dependency injection pattern and is not needed for typical
Unity
Editor-based usage.
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AI
Worlds
About us
Careers
Research
Products
Virtual reality / Meta Horizon
Developer Blog
Download SDKs
Meta for Work
Programs
Start
Meta Horizon Creator Program
Discover
Why Meta Quest?
What is mixed reality?
Platforms and tools
2D apps for Meta Horizon OS
Devices
Meta Avatars
Success stories
Use cases
Support and legal
Developer policies
Legal
Privacy
Forums
Support
Build with Meta
Social Technologies
Meta Horizon
AI
Worlds
About us
Careers
Research
Products
Virtual reality / Meta Horizon
Developer Blog
Download SDKs
Meta for Work
Programs
Start
Meta Horizon Creator Program
Discover
Why Meta Quest?
What is mixed reality?
Platforms and tools
2D apps for Meta Horizon OS
Devices
Meta Avatars
Success stories
Use cases
Support and legal
Developer policies
Legal
Privacy
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