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InteractableGroup Class

Extends MonoBehaviour
This class implements higher level logic to share the number of max interactors acting on this group of IInteractables;

Properties

An optional object that exposes the underlying serialized data field.

Protected Fields

bool _started[Get]

Protected Functions

virtual void Awake ( )
virtual void Start ( )
virtual void OnEnable ( )
virtual void OnDisable ( )

Member Functions

Injects all required dependencies for a dynamically instantiated InteractableGroup.
This method exists to support Interaction SDK's dependency injection pattern and is not needed for typical Unity Editor-based usage.
Sets the underlying IInteractable set for a dynamically instantiated InteractableGroup.
This method exists to support Interaction SDK's dependency injection pattern and is not needed for typical Unity Editor-based usage.
Sets the optional underlying data object for a dynamically instantiated InteractableGroup.
This method exists to support Interaction SDK's dependency injection pattern and is not needed for typical Unity Editor-based usage.
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