An ITransformer that can translate and rotate a rigidbody using any number of grab points applying velocities directly so it can still interact with other colliders.
See GrabFreeTransformer for a version that applies movement to the transform directly.
Properties
float VelocityFactor[Get]
Strength of the velocity applied during fixed update
float AngularVelocityFactor[Get]
Strength of the angular velocity applied during fixed update
float MaxLinearDelta[Get]
Maximum delta for the linear velocity applied during fixed update
float MaxAngularDelta[Get]
Maximum delta for the angular velocity applied during fixed update
Invoked by the owning IGrabbable as part of its own initialization, passing itself as grabbable so that the ITransformer can do any required initial setup.