The world-space position associated with the represented interaction.
The precise meaning of this
Pose varies based on the interaction
Type and what kind of interaction it is: a
PokeInteractor's PointerEventType.Select might designate the pose of the interactor at the moment of selection, a
GrabInteractor PointerEventType.Move might designate the expected pose of the interactable based on the behavior of the relevant
IMovement in the most recent processing frame, etc.
PointerEvent thus does not specify a unique, precise contract for this value, and the responsibility for interpreting this pose correctly belongs to the handler.