API reference
API reference
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MRPassThroughMaterialChanger Class

Extends MonoBehaviour
When MR Passthrough is toggled to true this will change the current object material to a transparent one to fit the aesthetic of Passthrough

Protected Fields

bool _started[Get]

Protected Functions

virtual void Reset ( )
virtual void Start ( )

Member Functions

void InjectAllChanger
( Material passthroughMaterial,
Renderer render,
Material material )
void InjectPassthroughMaterial
( Material passthroughMaterial )
void InjectRenderer
( Renderer render )
void InjectMaterial
( Material material )
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