MRPassThroughMaterialChanger Class
Extends MonoBehaviour
When MR Passthrough is toggled to true this will change the current object material to a transparent one to fit the aesthetic of Passthrough
void InjectAllChanger ( Material passthroughMaterial,
Renderer render,
Material material )
void InjectPassthroughMaterial ( Material passthroughMaterial )
void InjectRenderer ( Renderer render )
void InjectMaterial ( Material material )