LocomotionEventsConnection Class
This component serves as a nexus point between LocomotionEventBroadcasters and a LocomotionEventHandler.
Use it to group several LocomotionEventBroadcasters and re-route them to your player controller, or invoke it directly to get the event forwarded.
virtual void OnEnable ( )
virtual void OnDisable ( )
void HandleLocomotionEvent Processes an incoming locomotion event and applies the appropriate transformations or state changes based on the event type.
void InjectAllLocomotionBroadcastersHandlerConnection
void InjectAllLocomotionBroadcastersHandlerConnection
void InjectOptionalBroadcasters