Note that, because the returned value is a bit mask, it should not be checked directly against enum values as it may not appear in the enum at all. Instead, bitwise operations should be used to check for the presence of enum values within the mask: i.e., (mask & <see cref="HandFingerFlags.Thumb"/>) != 0.
ParametershandGrabInteractorThe interactor
handGrabInteractableThe interactable being grabbed
ReturnsA bit mask of HandFingerFlags values indicating which fingers are currently grabbing