Pivot
: Transform |
Signature
Transform Oculus.Interaction.OneGrabRotateTransformer.Pivot |
RotationAxis
: Axis |
Signature
Axis Oculus.Interaction.OneGrabRotateTransformer.RotationAxis |
Constraints
: OneGrabRotateConstraints
[Get][Set] |
Signature
OneGrabRotateConstraints Oculus.Interaction.OneGrabRotateTransformer.Constraints |
BeginTransform
()
|
Invoked by the owning IGrabbable to instruct the ITransformer to start its procedural animation.
Typically, this is invoked in response to the start of a selecting grab interaction.
Signature
void Oculus.Interaction.OneGrabRotateTransformer.BeginTransform() Returns void |
ComputeWorldPivotPose
()
|
Signature
Pose Oculus.Interaction.OneGrabRotateTransformer.ComputeWorldPivotPose() Returns Pose |
EndTransform
()
|
Invoked by the owning IGrabbable to instruct the ITransformer to end its procedural animation.
Typically, this is invoked in response to the end of a selecting grab interaction.
Signature
void Oculus.Interaction.OneGrabRotateTransformer.EndTransform() Returns void |
Initialize
(
grabbable
)
|
Invoked by the owning IGrabbable as part of its own initialization, passing itself as grabbable so that the ITransformer can do any required initial setup.
Signature
void Oculus.Interaction.OneGrabRotateTransformer.Initialize(IGrabbable grabbable) Parameters Returns void |
InjectOptionalConstraints
(
constraints
)
|
Signature
void Oculus.Interaction.OneGrabRotateTransformer.InjectOptionalConstraints(OneGrabRotateConstraints constraints) Parameters constraints: OneGrabRotateConstraintsReturns void |
InjectOptionalPivotTransform
(
pivotTransform
)
|
Signature
void Oculus.Interaction.OneGrabRotateTransformer.InjectOptionalPivotTransform(Transform pivotTransform) Parameters pivotTransform: TransformReturns void |
InjectOptionalRotationAxis
(
rotationAxis
)
|
Signature
void Oculus.Interaction.OneGrabRotateTransformer.InjectOptionalRotationAxis(Axis rotationAxis) Parameters rotationAxis: AxisReturns void |
UpdateTransform
()
|
Invoked by the owning IGrabbable to instruct the ITransformer to advance to the next frame of its procedural animation.
Typically, this is invoked in response to the continuation of a selecting grab interaction.
Signature
void Oculus.Interaction.OneGrabRotateTransformer.UpdateTransform() Returns void |
MaxAngle
: FloatConstraint |
Signature
FloatConstraint Oculus.Interaction.OneGrabRotateTransformer.OneGrabRotateConstraints.MaxAngle |
MinAngle
: FloatConstraint |
Signature
FloatConstraint Oculus.Interaction.OneGrabRotateTransformer.OneGrabRotateConstraints.MinAngle |
| Member | Value |
|---|---|
Right | 0 |
Up | 1 |
Forward | 2 |