_started
: bool |
Signature
bool Oculus.Interaction.SecondaryInteractorFilter._started |
PrimaryInteractable
: IInteractable
[Get] |
Signature
IInteractable Oculus.Interaction.SecondaryInteractorFilter.PrimaryInteractable |
SecondaryInteractable
: IInteractable
[Get] |
Signature
IInteractable Oculus.Interaction.SecondaryInteractorFilter.SecondaryInteractable |
Awake
()
|
Signature
virtual void Oculus.Interaction.SecondaryInteractorFilter.Awake() Returns void |
OnDisable
()
|
Signature
virtual void Oculus.Interaction.SecondaryInteractorFilter.OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void Oculus.Interaction.SecondaryInteractorFilter.OnEnable() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.SecondaryInteractorFilter.Start() Returns void |
Filter
(
gameObject
)
|
Signature
bool Oculus.Interaction.SecondaryInteractorFilter.Filter(GameObject gameObject) Parameters gameObject: GameObjectReturns bool |
InjectAllSecondaryInteractorFilter
(
primaryInteractable
, secondaryInteractable
, selectRequired
)
|
Signature
void Oculus.Interaction.SecondaryInteractorFilter.InjectAllSecondaryInteractorFilter(IInteractable primaryInteractable, IInteractable secondaryInteractable, bool selectRequired=false) Parameters Returns void |