_started
: bool |
Signature
bool Oculus.Interaction.Axis1DFingerUseAPI._started |
Axis
: IAxis1D |
Signature
IAxis1D Oculus.Interaction.Axis1DFingerUseAPI.Axis |
Hand
: IHand |
Signature
IHand Oculus.Interaction.Axis1DFingerUseAPI.Hand |
Awake
()
|
Signature
virtual void Oculus.Interaction.Axis1DFingerUseAPI.Awake() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.Axis1DFingerUseAPI.Start() Returns void |
GetFingerUseStrength
(
finger
)
|
Signature
float Oculus.Interaction.Axis1DFingerUseAPI.GetFingerUseStrength(HandFinger finger) Parameters finger: HandFingerReturns float |
InjectAllUseFingerPinchPressureApi
(
hand
, axis
)
| |
InjectAxis
(
pinchPressure
)
|
Signature
void Oculus.Interaction.Axis1DFingerUseAPI.InjectAxis(IAxis1D pinchPressure) Parameters pinchPressure: IAxis1DReturns void |
InjectHand
(
hand
)
|
Signature
void Oculus.Interaction.Axis1DFingerUseAPI.InjectHand(IHand hand) Parameters hand: IHandReturns void |