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AutoMoveTowardsTarget Class

This IMovement stores the initial Pose, and in case of an aborted movement it will finish it itself.

Constructors

AutoMoveTowardsTarget ( travellingData , pointableElement )
Signature
Oculus.Interaction.AutoMoveTowardsTarget.AutoMoveTowardsTarget(PoseTravelData travellingData, IPointableElement pointableElement)
Parameters
travellingData: PoseTravelData
pointableElement: IPointableElement

Fields

Identifier : int
Signature
int Oculus.Interaction.AutoMoveTowardsTarget.Identifier
Pose : Pose
Signature
Pose Oculus.Interaction.AutoMoveTowardsTarget.Pose
Stopped : bool
Signature
bool Oculus.Interaction.AutoMoveTowardsTarget.Stopped
WhenAborted : Action< AutoMoveTowardsTarget >
Signature
Action<AutoMoveTowardsTarget> Oculus.Interaction.AutoMoveTowardsTarget.WhenAborted

Properties

Aborting : bool
[Get]
Signature
bool Oculus.Interaction.AutoMoveTowardsTarget.Aborting

Methods

MoveTo ( target )
Moves the object to the specified target pose.
This method is essential for setting the initial target and starting the movement based on the provided pose. For an example implementation, see MoveTowardsTarget.MoveTo
Signature
void Oculus.Interaction.AutoMoveTowardsTarget.MoveTo(Pose target)
Parameters
target: Pose  The target pose to which the object will move.
Returns
void
StopAndSetPose ( pose )
Stops the movement and sets the pose to the specified pose.
This method provides a way to immediately halt any ongoing movement and reset the pose, which can be critical in stopping interactions gracefully when an Interactable is selected or unselected. For an example implementation, see ObjectPull.StopAndSetPose
Signature
void Oculus.Interaction.AutoMoveTowardsTarget.StopAndSetPose(Pose pose)
Parameters
pose: Pose  The pose to set when the movement is stopped.
Returns
void
Tick ()
Updates the movement logic on each frame tick.
This method ensures that the movement logic is processed, keeping the movement consistent with the frame rate. For an example implementation, see ObjectPull.Tick
Signature
void Oculus.Interaction.AutoMoveTowardsTarget.Tick()
Returns
void
UpdateTarget ( target )
Updates the current target to a new pose.
This method allows for dynamic changes to the target during movement, which is useful in scenarios where the target is not static. For an example implementation, see MoveRelativeToTarget.UpdateTarget
Signature
void Oculus.Interaction.AutoMoveTowardsTarget.UpdateTarget(Pose target)
Parameters
target: Pose  The new target pose to which the object will move.
Returns
void