_data
: CylinderSurfaceData |
Signature
CylinderSurfaceData Oculus.Interaction.Grab.GrabSurfaces.CylinderGrabSurface._data |
ArcLength
: float
[Get][Set] |
The maximum angle for the surface of the cylinder, starting from the ArcOffset.
To invert the direction of the angle, swap the caps order.
Signature
float Oculus.Interaction.Grab.GrabSurfaces.CylinderGrabSurface.ArcLength |
ArcOffset
: float
[Get][Set] |
Degrees from the starting radius from which the arc section starts
Signature
float Oculus.Interaction.Grab.GrabSurfaces.CylinderGrabSurface.ArcOffset |
CalculateRotationOffset
(
surfacePoint
, relativeTo
)
|
Signature
Quaternion Oculus.Interaction.Grab.GrabSurfaces.CylinderGrabSurface.CalculateRotationOffset(Vector3 surfacePoint, Transform relativeTo) Parameters surfacePoint: Vector3relativeTo: TransformReturns Quaternion |
MinimalRotationPoseAtSurface
(
userPose
, relativeTo
)
|
Signature
Pose Oculus.Interaction.Grab.GrabSurfaces.CylinderGrabSurface.MinimalRotationPoseAtSurface(in Pose userPose, Transform relativeTo) Parameters userPose: in PoserelativeTo: TransformReturns Pose |
MinimalTranslationPoseAtSurface
(
userPose
, relativeTo
)
|
Signature
Pose Oculus.Interaction.Grab.GrabSurfaces.CylinderGrabSurface.MinimalTranslationPoseAtSurface(in Pose userPose, Transform relativeTo) Parameters userPose: in PoserelativeTo: TransformReturns Pose |
NearestPointInSurface
(
targetPosition
, relativeTo
)
|
Signature
Vector3 Oculus.Interaction.Grab.GrabSurfaces.CylinderGrabSurface.NearestPointInSurface(Vector3 targetPosition, Transform relativeTo) Parameters targetPosition: Vector3relativeTo: TransformReturns Vector3 |
Reset
()
|
Signature
virtual void Oculus.Interaction.Grab.GrabSurfaces.CylinderGrabSurface.Reset() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.Grab.GrabSurfaces.CylinderGrabSurface.Start() Returns void |
CalculateBestPoseAtSurface
(
targetPose
, bestPose
, scoringModifier
, relativeTo
)
|
Finds the Pose at the surface that is the closest to the given pose.
Signature
GrabPoseScore Oculus.Interaction.Grab.GrabSurfaces.CylinderGrabSurface.CalculateBestPoseAtSurface(in Pose targetPose, out Pose bestPose, in PoseMeasureParameters scoringModifier, Transform relativeTo) Parameters targetPose: in PoseÂ
The root pose to find the nearest to.
bestPose: out PoseÂ
The best found pose at the surface.<
relativeTo: TransformÂ
Reference transform to measure the poses against
|
CalculateBestPoseAtSurface
(
targetPose
, offset
, bestPose
, scoringModifier
, relativeTo
)
|
Finds the Pose at the surface that is the closest to the given pose.
Signature
GrabPoseScore Oculus.Interaction.Grab.GrabSurfaces.CylinderGrabSurface.CalculateBestPoseAtSurface(in Pose targetPose, in Pose offset, out Pose bestPose, in PoseMeasureParameters scoringModifier, Transform relativeTo) Parameters targetPose: in PoseÂ
The root pose to find the nearest to.
offset: in PoseÂ
The offset from the root, for accurate scoring
bestPose: out PoseÂ
The best found pose at the surface.<
relativeTo: TransformÂ
Reference transform to measure the poses against
|
CalculateBestPoseAtSurface
(
targetRay
, bestPose
, relativeTo
)
|
Finds the Pose at the surface that is the closest to the given ray.
Signature
bool Oculus.Interaction.Grab.GrabSurfaces.CylinderGrabSurface.CalculateBestPoseAtSurface(Ray targetRay, out Pose bestPose, Transform relativeTo) Parameters targetRay: RayÂ
Ray searching for the nearest snap pose
bestPose: out PoseÂ
The best found pose at the surface.
relativeTo: TransformÂ
Reference transform to measure the poses against
Returns boolÂ
True if the pose was found
|
CreateDuplicatedSurface
(
gameObject
)
|
Creates a new IGrabSurface under the selected gameobject with the same data as this one.
Signature
IGrabSurface Oculus.Interaction.Grab.GrabSurfaces.CylinderGrabSurface.CreateDuplicatedSurface(GameObject gameObject) Parameters |
CreateMirroredSurface
(
gameObject
)
|
Creates a new IGrabSurface under the selected gameobject that is a mirror version of the current.
Signature
IGrabSurface Oculus.Interaction.Grab.GrabSurfaces.CylinderGrabSurface.CreateMirroredSurface(GameObject gameObject) Parameters |
GetDirection
(
relativeTo
)
|
Direction of the cylinder, from the start cap to the end cap.
Signature
Vector3 Oculus.Interaction.Grab.GrabSurfaces.CylinderGrabSurface.GetDirection(Transform relativeTo) Parameters relativeTo: TransformÂ
The reference transform to apply the surface to
Returns Vector3Â
Direction in world space
|
GetEndArcDir
(
relativeTo
)
|
Direction from the axis of the cylinder to the maximum angle allowance.
Signature
Vector3 Oculus.Interaction.Grab.GrabSurfaces.CylinderGrabSurface.GetEndArcDir(Transform relativeTo) Parameters relativeTo: TransformÂ
The reference transform to apply the surface to
Returns Vector3Â
Direction in world space
|
GetEndPoint
(
relativeTo
)
|
End cap of the cylinder, in world coordinates.
Signature
Vector3 Oculus.Interaction.Grab.GrabSurfaces.CylinderGrabSurface.GetEndPoint(Transform relativeTo) Parameters relativeTo: TransformÂ
The reference transform to apply the surface to
Returns Vector3Â
Position in world space
|
GetPerpendicularDir
(
relativeTo
)
|
Direction from the axis of the cylinder to the original grip position.
Signature
Vector3 Oculus.Interaction.Grab.GrabSurfaces.CylinderGrabSurface.GetPerpendicularDir(Transform relativeTo) Parameters relativeTo: TransformÂ
The reference transform to apply the surface to
Returns Vector3Â
Direction in world space
|
GetRadius
(
relativeTo
)
|
The generated radius of the cylinder.
Represents the distance from the axis of the cylinder to the original grip position.
Signature
float Oculus.Interaction.Grab.GrabSurfaces.CylinderGrabSurface.GetRadius(Transform relativeTo) Parameters relativeTo: TransformÂ
The reference transform to apply the surface to
Returns floatÂ
Distance in world space
|
GetReferencePose
(
relativeTo
)
|
The reference pose of the surface.
It defines the radius of the cylinder as the point from the relative transform to the reference pose to ensure that the cylinder covers this pose.
Signature
Pose Oculus.Interaction.Grab.GrabSurfaces.CylinderGrabSurface.GetReferencePose(Transform relativeTo) Parameters relativeTo: TransformÂ
The reference transform to apply the surface to
Returns PoseÂ
Pose in world space
|
GetStartArcDir
(
relativeTo
)
|
Direction from the axis of the cylinder to the minimum angle allowance.
Signature
Vector3 Oculus.Interaction.Grab.GrabSurfaces.CylinderGrabSurface.GetStartArcDir(Transform relativeTo) Parameters relativeTo: TransformÂ
The reference transform to apply the surface to
Returns Vector3Â
Direction in world space
|
GetStartPoint
(
relativeTo
)
|
Base cap of the cylinder, in world coordinates.
Signature
Vector3 Oculus.Interaction.Grab.GrabSurfaces.CylinderGrabSurface.GetStartPoint(Transform relativeTo) Parameters relativeTo: TransformÂ
The reference transform to apply the surface to
Returns Vector3Â
Position in world space
|
InjectAllCylinderSurface
(
data
, relativeTo
)
|
Signature
void Oculus.Interaction.Grab.GrabSurfaces.CylinderGrabSurface.InjectAllCylinderSurface(CylinderSurfaceData data, Transform relativeTo) Parameters data: CylinderSurfaceDatarelativeTo: TransformReturns void |
InjectData
(
data
)
|
Signature
void Oculus.Interaction.Grab.GrabSurfaces.CylinderGrabSurface.InjectData(CylinderSurfaceData data) Parameters data: CylinderSurfaceDataReturns void |
InjectRelativeTo
(
relativeTo
)
|
Signature
void Oculus.Interaction.Grab.GrabSurfaces.CylinderGrabSurface.InjectRelativeTo(Transform relativeTo) Parameters relativeTo: TransformReturns void |
MirrorPose
(
gripPose
, relativeTo
)
|
Method for mirroring a Pose around the surface.
Different surfaces will prefer mirroring along different axis.
Signature
Pose Oculus.Interaction.Grab.GrabSurfaces.CylinderGrabSurface.MirrorPose(in Pose pose, Transform relativeTo) Parameters gripPose: in PoseÂ
The Pose to be mirrored.
relativeTo: TransformÂ
Reference transform to mirror the pose around
Returns PoseÂ
A new pose mirrored at this surface.
|
SetEndPoint
(
point
, relativeTo
)
|
Signature
void Oculus.Interaction.Grab.GrabSurfaces.CylinderGrabSurface.SetEndPoint(Vector3 point, Transform relativeTo) Parameters point: Vector3relativeTo: TransformReturns void |
SetStartPoint
(
point
, relativeTo
)
|
Signature
void Oculus.Interaction.Grab.GrabSurfaces.CylinderGrabSurface.SetStartPoint(Vector3 point, Transform relativeTo) Parameters point: Vector3relativeTo: TransformReturns void |