GrabbingRule Struct
This struct indicates which fingers should be taken in count for performing an interaction (typically a hand-grab).
All required fingers must be in use in order to start the interaction while any of the optional fingers is needed. For finishing the action it support either releasing all fingers or any of them.
FingerUnselectMode UnselectMode[Get]
bool SelectsWithOptionals[Get]
FingerRequirement this[HandFinger fingerID][Get]
void StripIrrelevant ( ref HandFingerFlags fingerFlags )
GrabbingRule ( HandFingerFlags mask,