Control What Additional Data You Share With Meta When Using Meta’s Family Of SDKs And Developer Tools
Updated: Feb 5, 2025
Meta collects the Essential Data described
here to ensure that Meta’s family of SDKs and developer tools work properly and to help maintain safety, security and integrity.
You can choose to share additional data about how you use Meta SDKs and developer tools. Meta uses this additional data to improve these products, better personalize your experiences, and develop new products and features.
The additional data used by Meta includes:
- Data to improve Meta Quest SDKs and developer tools, such as:
- How you configure your tool settings so we can see what settings are popular with users.
- How often and how you use an SDK or tool to help us understand which tools are popular with users.
- Which features you use in our SDKs and tools, to help us understand which features we should include in future products.
- Analytics regarding product, accessory and application use and performance.
- Data to improve tool adoption among developers, such as:
- Data about how well our SDK features are working to help us plan functionality for future SDKs and tools.
- Analytics regarding products and feature performance and usage to help us improve features and develop new products and features.
When you install one of Meta’s SDKs or developer tools, you will have the opportunity to allow Meta to use this additional data. Your choice will apply to the following Meta SDKs and developer tools installed on your machine or associated with your developer account login:
Tools associated with your developer account login:
- Meta Quest Developer Hub (MQDH)
- Developer Dashboard - https://developer.oculus.com/
Tools associated with your device:
- Unity SDKs one can install through Unity that may be bundled within the all-in-one SDK through UPM:
- Meta XR Core SDK
- Meta XR Audio SDK
- Meta XR Haptics SDK
- Meta XR Interaction SDK Essentials
- Meta XR Interaction SDK
- Meta XR Platform SDK
- Meta XR Voice SDK
- Meta Mixed Reality Utility Kit
- XR Simulator
- Unreal SDK plugins and engine forks:
- Unreal Engine Meta fork
- MetaXR plugin
- MetaXR Audio plugin
- Unreal SDK Samples
- Meta XR Interaction SDK
- Meta Haptics SDK
- Platform SDK
- SDKs not included in the Unity all-in-one packages and installed separately:
- Mobile OpenXR SDK
- Movement SDK
- Oculus Avatar SDK
- Sample Shared assets
- Utilities SDK
- Spatial SDK
- Tools:
- Meta Quest Developer Hub
- Perfetto
- OVR Metrics Tool
- GPU Systrace
- Renderdoc
- Ovrgpuprofiler
- Vulkan Performance Layers
- Quest Scriptable Testing
- Oculus Debugger (VS Code)
- Oculus ADB Driver
- Meta Haptics Studio
- Spatial Studio
You can always manage and change your selection for all of these SDKs and developer tools by visiting the following settings.
If you are logged into your user account on Meta Quest Developer Hub or Developer Dashboard:
Meta Quest Developer Hub (MQDH)
If you are not logged into your account, you may change your settings by visiting the following settings in these tools:
XR Simulator
Unity
- Windows: Edit > Preferences... > Meta XR
- Mac: Unity > Settings... > Meta XR
Unreal
- Editor Preferences > Privacy > Meta XR Usage Data