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Unreal Engine 5 Integration

Updated: Apr 27, 2022|
Version
39.0
The latest Horizon Integration SDK for Unreal Engine 5 for developers bundled with OVRPlugin, Audio SDK, and Platform SDK.

Version 39.0 Release Notes

The Oculus Source Distribution for Unreal Engine 5 is available from the Oculus GitHub repository.

To access the UE5 branch from the Oculus GitHub repository:
  • Log into your GitHub account.
  • What's New

  • First public release of Oculus Integration for Unreal Engine 5.0.
  • Not yet at feature-parity with the UE 4.27 integration.
  • We recommend UE 4.27 for active app development.
  • Blueprints GetCPUandGPULevels and SetCPUAndGPULevels have been deprecated. Use GetSuggestedCpuAndGpuPerformanceLevel and SetSuggestedCpuAndGpuPerformanceLevel instead. For the highest sustainable CPU and GPU level, use Sustained High, not Boost.
  • OS splash screens are now specified in Project Settings > Platforms > Android >Launch Images > Launch Landscape.
  • Known Issues

    This release of the UE 5.0 integration does not include:
  • passthrough or spatial anchors
  • late latching
  • Application SpaceWarp
  • mobile tonemap subpasses
  • UE5 ports of sample and showcase projects
  • Migrating projects to UE5

    In addition to Epic's migration steps you must also:
  • Go to Edit > Plugins and manually enable the Oculus VR plugin.
  • Specify your splash screen in Project Settings > Platforms > Android >Launch Images > Launch Landscape.