First public release of Oculus Integration for Unreal Engine 5.0.
Not yet at feature-parity with the UE 4.27 integration.
We recommend UE 4.27 for active app development.
Blueprints GetCPUandGPULevels and SetCPUAndGPULevels have been deprecated. Use GetSuggestedCpuAndGpuPerformanceLevel and SetSuggestedCpuAndGpuPerformanceLevel instead. For the highest sustainable CPU and GPU level, use Sustained High, not Boost.
OS splash screens are now specified in Project Settings > Platforms > Android >Launch Images > Launch Landscape.