The DynRes requirement for GPU Level 5 is not correctly enforced. If requesting GPU Level 5, it is up to you to ensure you are also enabling DynRes. If you don't, your app risks a performance regression in a future release when the DynRes enforcement gets fixed.
The Virtual Furniture scene in the Sample Framework only loads specified labels: if there is wall art or a screen in the scene, then these will not be shown. Many of the Scene Manager samples also do not support Single Pass Instancing and Multiview stereo rendering modes.
OverlayShape.FishEye is not supported through OpenXR. The workaround is to replace it with another OverlayShape, e.g. Equirect or Cubemap.
Fixed Foveated Rendering will not work if both the OpenXR Plugin and the Oculus XR Plugin are in the project, but only the Oculus XR Plugin is used as the active loader. Remove the UNITY_OPENXR_1_5_3 define from the Oculus.VR asmdef to prevent the Meta XR Foveation feature from being used when the Oculus XR Plugin is active.