Fast movement or teleportation with Application Space Warp in Unity can have some artifacts. Workaround: Move SetAppSpacePosition/SetAppSpaceRotation to LateUpdate to guarantee that all movement logic has been run before sending new app space pose to the XR plugin.
PC XRSDK GetDominantHand crashes app. Workaround: Because of a limitation of Unity native plugin, accessing Oculus features through C# initializer could trigger crash on PC. If this happens, move the member initialization to Awake() or Start() functions.
If you're using the Spectator Camera feature and you switch the view, the casting video is flipped upside down. Workaround: Set SetMrcFrameImageFlipped to false. For more information, see the Known Issues section in the Spectator Camera user guide.
Changing modes in Lipsync_Demo on Oculus Quest is currently not supported.
Meta XR Simulator presents the left eye content in the Layer Preview panel even when “Right” is selected. The workaround is to select “Multi Pass” in Oculus Render Mode.