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Oculus Mobile SDK

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Updated: Feb 19, 2019|
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Get access to the libraries, tools, and resources you need for native C/C++ development of Android apps for the Quest and Quest 2.

Version 1.22.0 Release Notes

The Oculus Mobile SDK includes libraries, tools, and resources for native C/C++ development for Oculus Go and Samsung Gear VR. If you work primarily with Unity or Unreal Engine, in most cases it is not necessary to download the Mobile SDK.

For more information, see our Mobile SDK Developer Guide.

For details on migrating to Mobile SDK 1.22 from previous versions, see the Mobile SDK Migration Guide.

New Features


The following new features can be found in 1.22:
  • There are no new developer-facing features in this release.

  • API Changes

  • A new ovrProperty, VRAPI_ACTIVE_INPUT_DEVICE_ID, was added to query the device ID of the primary or most active input device.
  • A new ovrTrackingSpace, VRAPI_TRACKING_SPACE_LOCAL_TILTED, was added for applications that support “bed mode.”” This space defines the tilted orientation a user would like their content displayed in.
  • A new ovrTrackingSpace, VRAPI_TRACKING_SPACE_STAGE, was added. This space has its origin on the floor at the center of the play area with its forward direction pointed towards one of the edges of the bounding box.
  • A new ovrTrackingSpace, VRAPI_TRACKING_SPACE_LOCAL_FIXED_YAW, was added. In this space, the origin is the same as local space, however the yaw remains fixed to the physical environment. This space may be useful for swivel-chair roaming games.
  • Deprecated ovrFrameParms parameter ExternalVelocity has been removed from the API.
  • Bug Fixes

  • Vulkan VrApi Texture Swap Chains are now created with the VK_IMAGE_USAGE_SAMPLED_BIT usage flag.
  • Known Issues


    There are no known issues in this release.