bIsStickyproperty on IsdkGrabbable to override this behavior so the object remains attached to the hand until it is explicitly released by calling the ReleaseStickyGrabbable() method on the IsdkGrabber that is holding the object. This is useful for objects that should stay locked to the user's hand, such as tools, weapons, or attachments.if (NumGrabbers >= 1 && GrabCandidate->IsSticky()) { return; }