Meta XR Core SDK provides the latest features to create immersive experiences for Meta XR devices.
Version 76.0.1 Release Notes
The Meta XR Core SDK package contains core assets and features to help you create immersive experiences for Meta XR devices. This package is equivalent to the VR folder within the pre-existing Oculus Integrations package.
Package updated to address a critical issue with telemetry.
Version 76.0 Release Notes
What's New
Passthrough Camera Access - Passthrough Camera API - The Passthrough Camera API is promoted from Public Experimental to Public. This means that apps will be able to be published with this API after a review process. In addition:
The Native C++ samples have been replaced with a Kotlin sample to make it easier for integration with Android.
Docs are available for Unity and native APIs Native.
Movement SDK Native Retargeter - Movement SDK has an improved Native Retargeting layer which increases performance and useability. This new library replaces the engine-based implementations with a much more efficient native C++ library. Moving to the native C++ implementation removes engine-level dependencies and improves performance by more than 50%. This makes it easier to integrate into multiplayer games that push performance to the limit. The data-driven design is compatible with our networking implementation and provides a bandwidth efficient solution for multiplayer apps. Finally, the tool chain has been improved which allows a What You See is What you Get (WYSIWYG) interface in the editor. Rather than needing to make adjustments while testing on the headset, you can now make adjustments with easy-to-use editor tools.
What's Fixed
[Building Blocks] Fixed Networked Avatar block’s input issue to work with v33+ Avatar SDK.
[Building Blocks] Fixed a issue where CustomMatchmaking block (Photon Fusion) doesn't work with Networked Grabbable Object block