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Meta XR Core SDK (UPM)

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Updated: Feb 15, 2024|
Version
62.0
Meta XR Core SDK provides the latest features to create immersive experiences for Meta XR devices.

Version 62.0 Release Notes

The Meta XR Core SDK package contains core assets and features to help you create immersive experiences for Meta XR devices. This package is equivalent to the VR folder within the pre-existing Oculus Integrations package.

See the Unity Getting Started Guide for information about how to get started developing for Oculus with Unity, or the Scripting Reference for a detailed API reference.

62.0 - Release Notes

What's New

  • Support for Multimodal (MM) (simultaneous hands and controllers) for Quest Pro and Quest 3. Multimodal unlocks scenarios like new hand and controller game play and instant controller/hand transitions. To learn more about Multimodal, refer to: https://developers.meta.com/horizon/documentation/unity/unity-multimodal/
  • Support for Capsense (Hybrid Hands) on all devices. Capsense provides hand visualizations overlayed on controllers that are based on controller signals. To learn more about Capsense, see https://developers.meta.com/horizon/documentation/unity/unity-capsense/
  • Support for MM + Wide Motion Mode (WMM) on Quest 3. To learn more about WMM, see https://developers.meta.com/horizon/documentation/unity/unity-wide-motion-mode/
  • What's Fixed

  • Haptics now work as expected when using Meta Quest 3 Link for PCVR, and for the Unity Editor’s Play mode.
  • **Building Blocks: **Some internal dependency blocks are not being improperly displayed in the list of blocks anymore.
  • Improvement

  • Building Blocks: Toggle visibility of some tags such as Prototyping and Experimental in the settings of Building Blocks.
  • Known Issues

  • Depth API - Note that in v60 Depth API over Quest Link does not support soft occlusions and occlusions for translucent materials. We will release fixes for both of these in the v62 release.
  • Link Known issues

  • Oculus PC app will crash after a sleep/wake when in a Unity session
  • Oculus PC app will freeze if system is put in a sleep/wake cycle while in a USBlink session in an app
  • Intense screen flicker inside headset and with XRS Debug window using AMD GPU
  • MR Passthrough has low frame rate when in use with Unity
  • Putting the PC to sleep requires replugging the HMD on wake
  • When the PC sleep/wake with USB Link connected, USB Link session does not start
  • Workaround: Unplug and replug Link cable