Introduction to Browser
Browser is the built-in web browser for Meta Quest devices. Browser provides support for the latest web standards and other technologies to help you create VR experiences on the web. Today’s 2D web sites work great in Browser because it’s powered by the Chromium rendering engine. It’s further optimized for Meta Quest headsets to get the best performance and to enable web developers take advantage of the full potential of VR with new APIs, like WebXR. Through WebXR, we’re opening the doors to the next frontier of the web.
Browser generally supports the same great web standards available in other Chromium-based web browsers. This guide introduces you to the new APIs, device and browser-specific behaviors, and JavaScript libraries you should know about to get started developing your own VR experiences. We provide an overview of Browser to help you understand how to build and test your experiences. You’ll also find resources that can make it easier to start building for the VR web.
Browser at its core is:
- Based on the open source Chromium rendering engine used by some of the most popular browsers
- Optimized for WebXR and WebGL to enable fully immersive and 3D experiences
- Enhanced for media playback, including both traditional flat video and immersive 180/360/3D video formats
- Tailor-made for Meta Quest hardware and experiences with fast performance and better battery life
- Enriched with featured VR experiences to discover the best WebXR experiences and immersive media from the web and your friends on Facebook
Learn how to get started with the topics listed below.
Topic | Description |
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| Details of releases of Browser |
| Covers getting started developing for Browser |
| Contains notes for debugging your content in Browser |
| Describes how to simultaneously render for VR in versions 6.0+ |
| Describes how to migrate legacy WebVR content to WebXR enabled. |