Meta XR Simulator Passthrough Scenes
Updated: Jun 10, 2024
Meta XR Simulator allows developers to simulate their MR applications in synthetic environments. Your application can use the scene information embedded in the environments in addition to the passthrough content.
Meta XR Simulator has three realistic synthetic environments: a game room, a living room, and a bedroom.
Meta XR Simulator has introduced eight additional feature rooms. You can use these rooms to test MR apps, ensuring compatibility with a variety of room layouts. Access these rooms on the toolbar by following Meta XR Simulator > Synthetic Environment Server
Living room with multiple spaces
Note: Passthrough stylization is not fully supported.
If you’re using Meta XR Simulator with Vulkan, you will need to manually set a configuration parameter for passthrough to work. First, open /path/to/MetaXRSimulator/config/sim_core_configuration.json. Then, set the value of ses_texture_format to be jpg. DirectX APIs currently have better performance in passthrough simulation.
Create your own test rooms