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Get Hand Skeletal Mesh

Creates a new runtime hand skeletal mesh based on the specified input.

Blueprint

Get Hand Skeletal Mesh Blueprint

Arguments

  • HandSkeletalMesh: Reference to a skeletal mesh object
  • Skeleton Type: One of the following EOculusHandType enum values:
    • None
    • Hand Left
    • Hand Right
  • Mesh type: One of the following EOculusHandType enum values:
    • None
    • Hand Left
    • Hand Right
  • World to Meters: Optional change to the world meters change value

Output

  • HandSkeletalMesh: Skeletal mesh object (USkeletalMesh) that will be used for the runtime skeletal mesh
  • Return value: Boolean that indicates if the operation was successful
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