Introduction to the Meta XR Audio SDK for Wwise in Unreal Engine
Overview
This guide describes guidelines and resources for creating a compelling VR audio experience in Unreal using Wwise as the audio engine. It will walk you from setting up a very simple Wwise project using Presence Platform Audio SDK plug-in for Wwise to integrating that Wwise project into your game.
This guide focuses on the use of the Presence Platform Audio SDK plug-in for Wwise but doesn’t attempt to be a Wwise tutorial. There is a plethora of great tutorials and documentation on Audiokinetic’s website if you’re new to Wwise. The Wwise-101 video series is a great starting point for a beginner level that covers the higher level concepts and fundamental features.
There’s also a whole section of the documentation that covers integrating Wwise into a Unreal project.
By the end of this document, you’ll be able to:
Download and install the Meta XR Audio SDK for Wwise.
Get spatialized audio and room acoustics from the Sink Plugin.
Adjust spatialization parameters for each sound source.
Adjust where the room acoustics originate from, size of the room, room materials, and clutter settings.
Play ambisonic audio.
Next Up
Visit Getting Started to get setup with the Meta XR Audio SDK.