Unity Showcases are fully functional sample apps that demonstrate technical concepts and multiple features in action as self-contained experiences. They are stored and maintained on GitHub and can be great starting points to dive deep into Meta Quest development.
Note: In addition to Unity Showcases, the Unity Starter Samples project provides sample scenes for common VR-specific features, such as hand presence with controllers, locomotion, and custom hands. To access the Starter Samples project, follow the download instructions in Unity Starter Samples.
Application SpaceWarp
A transparent mesh moving in front of an opaque mesh. Only the opaque mesh writes motion vectors.
Application SpaceWarp (AppSW) is a feature that achieves a significant step function improvement in both performance and latency.
The Application SpaceWarp showcase demonstrates how you can generate only every other frame for your apps. This effectively allows you to render at half frame rate and offers more time to generate better graphics and simulations.
The Asset Streaming showcase demonstrates how to handle world loading without loading everything into memory at once. It demonstrates asset streaming when navigating open world projects while using different levels of detail. It also demonstrates how to use the Unity Addressables system.
Decommissioned was built to demonstrate how to use Meta XR Core SDK, Meta XR Interaction SDK, and Meta Avatars SDK to create a social gaming experience in VR.
Discover is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrates how to use Passthrough, Spatial Anchors, Scene API, Colocation and Shared Spatial Anchors.
The Interaction SDK showcase demonstrates the use of Interaction SDK in Unity with hand tracking. This project contains the interactions used in the First Hand demo available on the Meta Horizon Store.
This showcase demonstrates the use of the Movement SDK in Unity. Movement SDK is a package that uses OpenXR’s tracking layer APIs to expose Body Tracking, Eye Tracking, and Face Tracking capabilities of Meta Quest Pro headsets.
This is a showcase that demonstrates basic multiplayer functionality in Unity. It includes Oculus Social APIs, Oculus Platform authentication, Photon Realtime, and Photon Voice with Oculus Spatializer.
This sample app showcases the creation, saving, loading, and sharing of Spatial Anchors. For anchor sharing, it uses Photon Unity Networking to share player data and allow users to interact with networked objects in a co-located space.
This Meta Quest ESport showcase demonstrates multiplayer functionalities in Unity. It includes Oculus Social APIs, Avatars, Oculus Platform authentication, Oculus Multiplayer APIs, Photon Realtime, Photon Voice with Oculus Spatializer, In-app purchases.
This is a showcase that demonstrates the use of Voice SDK in Unity. This project contains the source code for the Whisperer demo available on the Store.