Mixed Reality Utility Kit - Visualizing the Scene.
Updated: Mar 13, 2025
After completing this section, the developer should understand how to use the Effect Mesh to visualize the scene(such as walls, floors etc. as well as the Global Mesh).
EffectMesh creates special-effect meshes out of the Scene objects you specify. For anchors with planes, it will create a triangulated mesh of the plane. For anchors with volumes, it will create a cuboid mesh and for anchors with a mesh (i.e. the scene mesh anchor) it will use the mesh data directly. A variety of UV mapping options are available when making the plane and volume meshes.
How to Use:
- Drag the EffectMesh prefab into your scene.
- You may apply different mesh materials or hide the mesh completely.
- If you want the mesh to interact with objects as colliders so that you can place objects or have objects bounce off the mesh, then the collider check box should be checked.
- You may optionally configure it to cut out holes in the wall mesh where door frames or window frames are present.